Premium

Gamification and motivation in everyday life

This C1 ESL lesson uses gamification to boost motivation and productivity. Students explore game psychology, watch a video on gamified apps, learn phrasal verbs for productivity, and design their own motivation app.

C1 Practical English Psychology Technology Lifestyle Work Business
Gamification and motivation in everyday life
Photo by ilgmyzin / Unsplash

Summary

This downloadable PDF lesson plan for English teachers uses the concept of gamification to teach C1 students. This ESL class material explores how to use game psychology for motivation, making it a highly engaging English lesson on productivity and personal goals. This lesson engages C1 ESL students with the popular topic of gamification.

Activities begin with a warm-up discussion about personal goals and motivation. Students then watch a video about five real-world apps that gamify life, completing vocabulary and comprehension tasks.

The lesson includes a grammar focus on phrasal verbs for productivity and culminates in a creative group project where students design and present their own motivation app, followed by a writing assignment to market their creation.

Activities

  • Students begin by discussing personal long-term goals, daily motivation strategies, and their experiences with habit-tracking apps and video games to activate schemata on the topic of gamification.
  • Learners watch a video about five popular gamification apps. They complete a matching task with key vocabulary before watching and then fill in a table with details about each app's purpose and game mechanics.
  • The lesson focuses on phrasal verbs for productivity, such as 'level up' and 'tick off'. Students also complete a gap-fill exercise with advanced vocabulary like 'incentivize', 'committed', and 'visualize'.
  • In a creative final task, students work in groups to design their own motivation app. They brainstorm its features, quests, and rewards, then present their idea to the class using phrases learned in the lesson.

Vocabulary focus

This lesson introduces key vocabulary related to gamification and productivity. Students learn and practice terms such as 'incentivize', 'quest', 'badge', 'level up', 'stay on task', 'tick off', and 'committed'. The exercises encourage using these words in context to discuss motivation, goals, and the psychology of game design.

Grammar focus

The grammar section concentrates on phrasal verbs commonly used when discussing productivity and goals. The lesson explicitly teaches and provides practice with verbs like 'check off / tick off' (to complete a task), 'set out to do' (to begin with a goal), 'level up' (to advance), and 'stay on' (to remain focused).

PDF downloads

Related

Second conditional for hypothetical business scenarios and negotiations
B2 Business Grammar Work

Second conditional for hypothetical business scenarios and negotiations

This B2 business English lesson focuses on negotiating hypothetical scenarios using the second conditional. Activities include a warm-up on dilemmas, vocabulary matching, a listening gap-fill, reading about a merger, and a role-play for a company acquisition. Students master e

Premium
Subject-verb agreement in complex business sentences
B1 Business Grammar Work

Subject-verb agreement in complex business sentences

This comprehensive B1-B2 lesson helps students master subject-verb agreement in professional business contexts. It features a warm-up, business vocabulary, a listening exercise on a manager's update, and a grammar review. Students apply rules through practice, a corporate merger

Premium
First conditional for making business predictions and proposals
B1 Business Work Grammar

First conditional for making business predictions and proposals

This B1-B2 lesson helps students make business predictions & proposals using the first conditional. Features include vocabulary matching, a listening gap-fill, grammar practice, & a role-play strategy meeting to discuss proposals & predict outcomes, enhancing practical communicat

Premium