Summary
This lesson helps B1 students explore how game mechanics can boost motivation in daily life. Through a video and engaging activities, students learn about gamification apps and concepts like points, levels, and quests. They will practice vocabulary related to productivity and psychology, and use modal verbs to give advice on building better habits. The lesson culminates in a creative task where students design their own gamified system, making it a practical and interactive class material.
Activities
Students begin with a warm-up discussion about their own motivation, habits, and experiences with games or habit-building apps, activating prior knowledge and setting the context for the lesson.
Students watch a video about popular gamification apps like Habitica and Duolingo. They will answer comprehension questions to analyze how these apps use game elements to keep users engaged.
Grammar practice focuses on using modal verbs for advice and suggestions. Students will complete sentences with can, could, should, and might to give recommendations on improving motivation.
In a creative pair work activity, students design their own gamification system for a real-world scenario, such as encouraging teenagers to clean their rooms or promoting environmental habits.
Vocabulary focus
The lesson introduces vocabulary related to game mechanics and motivation. Key terms include gamification, productivity, achievements, experience points, to level up, quest, rewards, to incentivize, and mascot. Students practice using these words in context to describe how game-like systems work.
Grammar focus
The grammar section centers on using modal verbs for advice and suggestions. Students will learn and practice when to use can (ability), could (polite suggestion), should (strong advice), and might (possibility) to talk about ways to improve habits and productivity in a supportive and encouraging way.
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